WebRTC: the future of web games

At some point in JumpSuit‘s development I realized it was impossible to create the game we envisioned: WebSockets are just too slow, because they sit on top of TCP.

While it is possible to write moderately fast-paced games with them, such as the enormously successful Agar.io and Slither.io, if you need low-latency, WebSockets won’t cut it.